For some time now I have been toying around with a game development library, Hephaestus engine, that I have been developing in my spare time. To actually proof that there is some usefulness to my C++ ramblings I threw together a little demo.
SuperAsteroids is my take on the classic 1979 arcade space shooter. The asteroid is actually read in as an SVG and breaks into randomly generated pieces when struck with a laser beam, allowing the player to shoot them “to vertices”.
Here is a short gameplay video showing some footage of me failing horribly at my own game 🙂